The amount of choice human beings need is quite high.
Design Thinking begins with immersion, then synthesis, then ideation, prototyping (the you tube video we saw this morning), and feedback. We want the kids to come up with the questions.
After inquiry, making up the question, then you write what you know. Keep a sense of wonder among the kids. Developing questions with post it's then organize the questions, modeling higher order questioning. Two categories: fact based (Googleable) and Not Googleable. The process of coming up with questions is fast, and kids share what they have Googled with their classmates.
The Ungoogleable: discourse, discussion.
Question: what is the difference between Design Thinking and Project Based Learning?
Ewan: you'll never be done learning.
How do you set this up? How do you keep the momentum going?
You have to have provocative questions, and you have to know what skills (from the curriculum map) you want the kids to have down by the end of the unit.
Generative topics rules of thumb:
(See photo)
Humor is provocative.
Ideas: "Shut Up. You're a girl." The provocation for the suffrage movement in history.
Many ideas for planing curriculum at www.NoTosh.com/lab. Also graphic organizers to do it; their ideas of design thinking.
Thinking needs time and colleagues to help with ideas. Tom's book is about coming up with these questions.
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